SDHSR design: Time to playtest!
Just a short design blog this time to say that we’ve started the first playtest for Super Destiny High School Rumble! We have a Discord game going in a different system, and we’re going to playtest this new game on … Continued
SDHSR design: Mechanics
Time to put some statistics and numbers to our ideas. Powered by the Apocalypse games usually have five basic stats. We’re calling ours Hot, Cool, Spirit, Smart, and Charm. Each will have two basic moves that go off that stat, … Continued
SDHSR design: Iconic examples of types
Oh, we’ve decided our system is going to be Powered by the Apocalypse. It just seemed the best fit with a nice simple die mechanic and an easy character generation by checking boxes and circling things. So our types are … Continued
SDHSR design: Choosing types
One design element we’re certain of is that each character will have two types, or classes, playbooks, whatever they end up being called. The first type is their high school role and the second is their secret identity/supernatural destiny. Mixing … Continued
SDHSR design: What should the system look like?
We’ve been working on the principles of what Super Destiny High School Rumble should do and be. We’re not sure yet if we want to base the system on an existing one with an Open Game License or something similar, … Continued
July 2018 Newsletter
You can read it here! Highlights include a new tea for GenCon, microfiction, and sequential story treasure boxes!